Learn the ropes before you hit the water.

Tight Lines is a tactical card game played in turns. Each turn has 5 phases. Read the pond, pick your gear, and hope the dice are kind.

The goal

You and your opponent (currently AI) take turns fishing from a shared pond of 9 fish. Outscore your opponent by catching fish worth the most points — or land a Legendary fish to win instantly.

The pond shrinks as fish are caught. When a surfaced fish escapes your cast, it leaves the pond entirely — so every miss counts.

Each turn in 5 steps

1

Decide

Draw cards at the start of your turn. You'll receive rod cards and bait cards to add to your hand. These are your tools for the turn ahead.

2

Equip

Choose a rod and/or bait from your hand. Each card gives a bonus that adds to your cast roll. Some rods and baits combo together for extra power. You can also cast with no equipment — but good luck with that.

3

Target

Pick a fish in the pond to cast at. Some fish are face-up (you can see their stats), others are hidden. Targeting a hidden fish is a gamble — it flips when you cast, revealing what you're up against.

4

Fate

A fate card is drawn automatically. It might boost your cast, sabotage it, or change the rules entirely. Fate cards are the wildcard — you can't control them, only react.

5

Cast

Roll the dice. Your total = dice roll + rod bonus + bait bonus + combo bonus + fate modifier. If your total meets or beats the fish's difficulty, you catch it and score its points. If not, it escapes the pond.

Rods, baits, and fate

Rod Cards

Add a flat bonus to your cast. Some rods have special abilities — targeting hidden fish, re-rolls, or bonuses against specific tiers.

Bait Cards

Also add a bonus, but many have conditions — extra power against heavy fish, bonuses when you're behind, or effects that trigger on specific pond states.

Fate Cards

Drawn automatically each cast. Can be positive, negative, or neutral. Some give massive swings — double dice, guaranteed catches, or penalties that punish risky plays.

Tiers and difficulty

Every fish has a tier, a difficulty score (how hard to catch), and a point value (how much it's worth). Higher tiers are harder but score more.

Light Easy catches, low points. Good for building momentum.
Medium Balanced risk and reward. The bread and butter of most games.
Heavy Tough to land but worth serious points. Needs good gear.
Trophy Rare and powerful. High difficulty, high reward.
Legendary Catch one and you win the game instantly. Extremely hard to land.

Throwables

Between turns you can throw items into the pond. In the trial you can toss rocks and a few other items. The full game will include many more throwables with different effects on the pond wildlife.

How the game ends

Pond runs dry

When all fish have been caught or escaped, the game ends. Highest score wins.

Legendary catch

Land a Legendary-tier fish and you win immediately, regardless of score.

Escapes matter

When you fail to catch a surfaced fish, it escapes and the pond shrinks by one. Every miss brings the game closer to ending.

Ready to fish?

Jump into the free trial and put your tactics to the test.